A common sight in the hands of the Republic's clone soldiers, alongside its big brother the DC-15a, the DC-17 was a standard issue heavy sidearm for close quarters engagements or a fallback in case General Grievous sat on your DC-15a. Boasting a fast firing rate, stun capability and enough punch to blast the arms and legs off a Separatist B1 battle droid like a crash test dummy, the DC-17 was as much a workhorse as its larger brethren and favored by many elite troops, Captain Rex among the most well-known.
And now at last you too can bring this rugged little powerhouse along with you on your adventures throughout the Commonwealth! The DC-17 does a base 40 in both physical and energy damage, but also does extra damage to robots with a chance to stagger them. Unlike the DC-15a, however, this isn't tied to a Legendary modification, so other Legendary mods can be applied to the pistol if you have a mod that permits that (like ECO). Along with that, the DC-17 comes with:
5 Receiver mods
3 Sights mods
4 Magazine mods
2 Barrel mods
3 Grip mods
2 Setting mods
And, as always, custom assets and sounds!
The DC-17 can be set between Stun or Kill, and can be switched between the two at a workbench, but it can also be switched between the two settings on the fly! Much like my Star Trek phaser mod, when the DC-17 is first equipped you'll get an item in your Aid category labeled DC-17 - Change Setting. Using this either within the inventory or by assigning it to a hotkey will switch the DC-17 between Stun and Kill at your leisure, so if you have a need to stun some idiot Raiders, or Marcy, you can just hit the switch and be on your merry stunning way!
The DC-17 itself can be found in the Electrical Hobbyist Club, east of the Mass Fusion Disposal Site. Once you obtain it, you'll be able to craft copies of the DC-17 at a chem station, under Utility, but you'll need the Science 2 perk and material requirements, of course.
I. Credit
- DMagnus
II. Link
- https://www.nexusmods.com/fallout4/mods/61161
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