I don't like putting Yamato weapons in the one-handed sword category. This is because by activating Yamato motion, there is a phenomenon that the stride length of the other one-handed sword does not match the animation. You can use the amr version to solve it, but I changed the Yamato weapon to a one-handed axe, and changed it to correspond to the one-handed ax category. Although this makes the one-handed axe's stride inconsistent, at least one-handed swords are completely usable with skysa. Yamato and the exact way to turn this animation into a one-handed ax are written on the Tistory site.
Requiremen
1. Yamato Weapon mod
https://www.patreon.com/posts/new-combat-for-50203677
2. Yamato animation for skysa
www.patreon.com/user?u=44116480
Step 1.
Download this file
https://drive.google.com/file/d/1UyKWCi5ITqJHHUVRZZV3YxPRT0sreiCH/view?usp=sharing
Step 2.
Rename the animations in meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9999998 to:
skysa_sword1 > skysa_axe1
skysa_sword2 > skysa_axe2
skysa_sword3 > skysa_axe3
skysa_sword4 > skysa_axe4
skysa_powersword1 > skysa_poweraxe1
skysa_powersword2 > skysa_poweraxe2
skysa_powersword3 > skysa_poweraxe3
skysa_powersword4 > skysa_poweraxe4
skysa_powersword10 > skysa_poweraxe10
1hm_equip > axe_equip
1hm_unequip > axe_unequip
Rename the animations in meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9999999 to:
skysa_sword1 > skysa_axe1
1hm_equip > axe_equip
1hm_unequip > axe_unequip
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