본문 바로가기
SKYRIM MOD/POSE I ANIMATION

How to Yamato Make Onehand Axe

by ARJARIM 2021. 9. 22.
반응형

 

I don't like putting Yamato weapons in the one-handed sword category. This is because by activating Yamato motion, there is a phenomenon that the stride length of the other one-handed sword does not match the animation. You can use the amr version to solve it, but I changed the Yamato weapon to a one-handed axe, and changed it to correspond to the one-handed ax category. Although this makes the one-handed axe's stride inconsistent, at least one-handed swords are completely usable with skysa. Yamato and the exact way to turn this animation into a one-handed ax are written on the Tistory site.

 

 

 

Requiremen

1. Yamato Weapon mod

https://www.patreon.com/posts/new-combat-for-50203677

 

2. Yamato animation for skysa

www.patreon.com/user?u=44116480

 

 

Step 1. 

Download this file

https://drive.google.com/file/d/1UyKWCi5ITqJHHUVRZZV3YxPRT0sreiCH/view?usp=sharing 

 

Yamato Make Onehand Axe.7z

 

drive.google.com

 

Step 2. 

Rename the animations in meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9999998 to:

skysa_sword1 > skysa_axe1

skysa_sword2 > skysa_axe2

skysa_sword3 > skysa_axe3

skysa_sword4 > skysa_axe4

skysa_powersword1 > skysa_poweraxe1

skysa_powersword2 > skysa_poweraxe2

skysa_powersword3 > skysa_poweraxe3

skysa_powersword4 > skysa_poweraxe4

skysa_powersword10 > skysa_poweraxe10

1hm_equip > axe_equip

1hm_unequip > axe_unequip

 

Rename the animations in meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9999999 to:

skysa_sword1 > skysa_axe1

1hm_equip > axe_equip

1hm_unequip > axe_unequip

 

https://coupa.ng/b7FHFE

 

농심 짜파게티 10p + 얼큰한 너구리 10p

COUPANG

www.coupang.com

이 포스팅은 쿠팡 파트너스 활동의 일환으로, 이에 따른 일정액의 수수료를 제공받습니다.

반응형